UI/UX Design — Wahid Tech
Service 03 — UI/UX Design

Every screen,
drafted before it's drawn.

Wahid Tech designs interfaces the way an architect drafts a building — research first, structure second, decoration last. The result is a product people can actually navigate, not just admire.

100%Figma-native workflow
6Design stages
WCAG AAAccessibility baseline
01 / ONBOARD 02 / BROWSE 03 / PRODUCT 04 / CHECKOUT DESIGN TOKENS — COLOR / TYPE / SPACING
Client
Wahid Tech
Drawing
UI/UX Design
Scale
Mobile → Web platforms
Standard
WCAG 2.1 AA
What's included

Design decisions, backed by evidence.

We don't start with a color palette — we start with how people actually move through your product, then design the interface that makes that movement effortless.

/ 01

User research

Interviews, competitor audits and behavior data that tell us who we're actually designing for.

/ 02

Wireframing

Low-fidelity layouts that lock in structure and hierarchy before a single pixel is styled.

/ 03

Visual design systems

Reusable components, type scales and color tokens so every screen speaks the same language.

/ 04

Interactive prototypes

Click-through Figma prototypes so you and your team can test flows before development starts.

/ 05

Usability testing

Real users, real tasks, real friction points — found and fixed before launch, not after.

/ 06

Dev-ready handoff

Annotated files, exportable assets and spec documentation your developers can build from directly.

The design sequence

From research to handoff.

Six stages, always in order — each one validated before the next begins.

01

Research & discovery

User interviews, stakeholder input and competitor review to understand real needs, not assumed ones.

Research report
02

Information architecture

How content and features are organized and connected — the map before the flow.

Sitemap + flows
03

Wireframes

Structural layouts for every key screen, reviewed and approved before visual design begins.

Low-fidelity screens
04

Visual design

Typography, color, spacing and components applied through a documented design system.

High-fidelity UI
05

Prototype & test

Clickable prototypes tested with real users to catch friction before it reaches production.

Usability findings
06

Developer handoff

Specs, assets and component documentation packaged for a clean build — no guesswork for your dev team.

Handoff package
Tools we design with
Figma
Prototyping
Usability testing
Accessibility (WCAG)
Design tokens
Motion design
Designed vs. assumed

Guesswork shows up in your metrics.

Interfaces built on assumption tend to look fine and perform poorly. Research-led design is built to hold up under real use.

Category
Assumption-led design
Wahid Tech UX process
Design decisions
Based on opinion or trend
Based on user research
Accessibility
Addressed after complaints
Built in from wireframes onward
Consistency
Components recreated per page
Documented, reusable design system
User testing
Skipped or done post-launch
Built into the process pre-launch
Conversion impact
Unmeasured
Tested, tracked, iterated
Recent design types

A few shapes UI/UX projects take.

Structural snapshots from real design systems — every engagement still starts from research, not a kit.

Dashboard IA
Navigation structure and content hierarchy
Mobile onboarding
Flow wireframes for a first-time-use sequence
Design token library
Color, type and component swatches
"
The redesigned checkout flow alone cut our drop-off rate noticeably. What stood out was how much of the work happened before any visual design — the wireframes basically solved the problem first.
— Product Manager, Subscription Platform
Engagement options

Scoped to the size of the product.

Every tier is research-backed — the difference is scope, not rigor.

Discovery sprint

UX audit

For teams that need to know what's broken before committing to a redesign.

  • Heuristic UX audit
  • Accessibility review
  • Prioritized findings report
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Design system partner

Ongoing design support

For product teams that need a design system maintained and extended over time.

  • Documented component library
  • Monthly design hours
  • Ongoing usability testing
Talk to us
FAQ

Questions we get before kickoff.

What's the difference between UI and UX design? +

UX is the structure — how a product is organized and how users move through it. UI is the surface — the visual styling of that structure. We handle both, in that order, so the visuals sit on top of something that already works.

What do I actually receive at the end? +

A complete Figma file with wireframes, high-fidelity screens, an interactive prototype, and a documented component library, plus a handoff spec your developers can build from directly.

Do you also build the site, or just design it? +

Both, if you want it. Design pairs directly with our Custom Web Development service, or we can hand off a dev-ready file to your existing team.

How long does a full design project take? +

A focused product redesign typically runs 4–7 weeks. Larger platforms with multiple user flows and a full design system usually run 8–12 weeks, scoped during discovery.

Do you test designs with real users? +

Yes — usability testing is built into the process before handoff, not treated as an optional add-on. Findings are used to revise the design before development starts.

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